Aliens in a factory. Wasn't that in a movie too?
| Squad | members and weapons | |||
| 1 | ||||
| 2 | Chris (Tox/MS) | Alissa (Dev) | Dave (Dev) | Matt (Dev) |
| 3 | Hal (Dev) | Megan (Dis/PS) | Delaney (Lawpis/Lawpis) | Steve (Tox/MB) |
| 4 | Sarah (MML/MS) | Kevin (Dev) | Lane (AC/AC) | Scott (Tox/MB)(Marsec Flying Suit) |
| 5 | Marcus (Dev) | Corey (Dis/MB) | John (MG/MG) | Lorien (Tox/MB) |
Only squads 2 and 5 deployed near each other. Squads 3 and 4 entered a good distance apart. Nothing immediatly appeared on Chris's or Sarah's motion scanner, so all squads moved forward to locate the aliens.
By the time they reached the large, apparently central area of the factory, they had not seen or scanned any aliens; only a pair of civilians running around and gibbering in panic.
A few moments later, Corey spots a brainsucker and a popper while Sarah spots a pair of spitters and a pair of Anthropods. Unleashing several minilauncher rockets into them, Sarah brings down one Anthropod and one spitter. With only one rocket left in her launcher, Sarah runs for cover, while Kevin takes position to cover her with his Devastator Cannon. Squad 2 begins running up towads squad 4 to assist.
Scott Mind Controls one of the Anthropods, forcing it to ditch its shield and starting a brief firefight between it and the other aliens around it. While this is happening, a popper goes off on another squad, badly wounding Corey. Scott is driven back by a multiworm, leaving Lane and Kevin to fight off the enemies nearby.
Squad 2 arrives to assist squad 4 just as squad 4 finishes off the last of the aliens in the room. The Skeletoids make their appearance now, however, and while they are brought down quickly, they kill Matt Metke as well.
Matt's service with X-Com was short and, well, that's all that can really be said about it.
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