The aliens have been having far too much success in the car factory. Hopefully this time we will have fewer casualties.
| Squad | members and weapons | |||
| 1 | Corey (Dis/MB) | Alissa (Dev) | Hal (Dev) | |
| 2 | Taina (Tox/MS) | Megan (Dis/PS) | Delaney (Dev) | Matt (Dis/MB) |
| 3 | Lane (AC/AC) | Scott (Tox/MB) | Steve (Dis/MB) |
This time, all squads started close together.
The motion sensor initially showed movement all over the place, presumably down beneath the floor. A few contacts appeared to be heading straight for our agents however, so they moved into position to hit them when they arrived. The first Skeletoid dies quickly. The second comes far too close for comfort, but is driven back by a psionic panic attack and killed while running. The same happens to the first Anthropod; flees a double panic attack by Matt and Steve into the line of fire of another pair of agents.
Squads 1 and 2 move over to the stairs, but as they approach, Taina's motion sensor detects movement away from the stairs towards the lift that Lane and Steve are covering. A brainsucker is killed before it gets close enough to jump, but the popper explodes close enough to Steve to drop part of a car on his head. Fortunately, he is not seriously hurt by this. An Anthropod comes at them next, throwing boomeroids that Lane and Steve are fairly seriously hurt by. They flee the site, while squad 1 takes care of stunning the remaining multiworm.
Things went much better this time; the concentration of aliens seemed to be much less than in our previous visits.
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