Destroyers do not seem to drop very many skeletoids, so this should not be too difficult.
| Squad | members | |||
| 1 | Joseph | Marcus | Sarah | Julia |
| 2 | Chris | Alissa | Dave | Eric |
| 3 | Taina | Megan | Kevin | |
| 4 | Lane | Matt | Scott | |
| 5 | John | Steve | Lorien | |
| 6 | James | Metke | Batten |
Entering via the pipes with such a large number of agents did not seem like a good idea to me, but it was not my decision to make. The building has a large network of pipes and catwalks over several levels, so our agents had a lot of ground to explore.
Sarah sees the first group of four Evonet guards, and being the only member of her squad with an anti-human loadout, totally kicks their asses with dual minilaunchers on full auto.
Steve spots a guard in the water, probably the one that jumped out the side of the lift access that Sarah was pummeling with minimissiles. According to mind control, he was only slightly injured, but fairly close to panic. Megapol grenades apparently do not work very well underwater.
Squad 5 encounters the bulk of the bipedal aliens. John engages the first, but is dropped into the water when the platform collapses under him. Lorien does most of the work on the skeletoids with her toxigun and psi abilities. Meanwhile, squad 3 finds a multiworm with a couple brainsuckers while squad 2 gets into position to stop the anthropods from reaching dry land. An incediary grenade and some disruptor fire take care of the critters, some more disruptor blasts for the anthropod, and whatever is left flees the building before our agents can track it down.
Although it seems that some aliens have probably fled, we killed two eggs and at least one multiworm, so they will most likely die out on their own before becoming a problem.
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