We no longer are concerned with taking prisoners, and as we are now manufacturing Toxin-C, our Toxin-B clips are expendible. All agents are equipped with Toxin-B for this mission.
| Squad | members | |||
| 1 | Joseph | Marcus | Sarah | Julia |
| 2 | Chris | Alissa | Dave | Eric |
| 3 | Kramer | Megan | Kevin | |
| 4 | Lane | Staroscik | Scott | |
| 5 | John | Ekholm | Lorien | |
| 6 | James | Metke | Batten |
Squads went into the UFO access tunnel, slowly picking off aliens and spreading out around the entryway. Their toxiguns didn't kill the first megaspawn very quickly, but the aliens after that were much easier to bring down.
Squad 5 hung back to watch for aliens coming from behind, while squad 2 ran ahead to block the opposite tunnel. Squad 6 entered the UFO, but quickly ran out when they spotted a megaspawn standing inside the lift several levels up.
Squad 6 inched forward, crouching to get a better angle, unloading on the megaspawn's feet while its own line of sight was blocked. It eventually misfired a missile into the floor, killing itself and injuring another megaspawn, that was finished off by squad 6.
Squad 3 followed squad 6 in, where an anthropod had another missile accident in the lift.
Squad 3 found some more anthropods, but without any devastator cannons to clear away walls, they had trouble getting a good shot at them. They instead resorted to throwing boomeroids in hopping mode to kill some of them indirectly.
The last anthropod appeared directly behind squad 3, right next to Megan, who dropped it in one shot. The last skeletoid proved elusive; it used the small lift column as cover and vanished when Batten used his flying suit to corner it.
We nabbed quite a bit of equipment in that mission, however, some aliens likely escaped. It seems we should probably include one devastator in each squad to give some non-explosive cover destruction capabilities to each squad.
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