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Vehicle loadouts are shown here. All vehicles are using the OEM engine unless otherwise specified.


Hawk Air Warrior

Our original Hawk, 'Huey', has been replaced by the Biotrans as a troop transport, but it is still a capable combat craft. It has a Medium Disruptor Beam and two Lineage Plasma Cannons for attacking UFOs. Lineage Plasma Cannons are fantastic weapons but use up a lot of Elerium. The Medium Disruptor Beam, an alien weapon, is even better - a bit less accuracy and range, but 60% more power. With two passenger modules, Huey can hold 16 agents, and in most cases additional agents can be sent in bikes or cars. The OEM engine has been replaced with an SD Special, which is not only more powerful than the SD Elite, but is lighter weight as well - with this engine, the Hawk has a greater top speed than stock hoverbikes.

The Hawk was tough to begin with, but with shields, it is even tougher. When equipped for combat, we can load it out with up to 4 shields, or 3 shields and a missile evasion matrix, depending on our supply of shields and the type of UFOs we are attacking.

Due to a shortage of disruptor shields, our second Hawk, Dewey, only carries a pair of disruptor shields. Both Dewey and Louie are armed with Lancer 7000 lasers instead of Lineage Plasma Cannons, which are much weaker but do not consume Elerium-115. Thanks to a few bribes, we were able to once again acquire SD Special engines, so Huey, Dewey, and Louie are all capable of achieving speeds greater to that of a stock jetbike, making them unsurpassed city defenders.



Annihilator

Nearly as tough shieldless as a fully shielded Hawk, faster than a jetbike, and more heavily armed than an alien battleship, the Annihilators are intended to be the backbone of our assault fleet. A standard loadout for an annihilator is a pair of large disruptor shields, a pair of small disruptor shields, a 2x2 targeting system or ECM, a pair of medium disruptors, and one long-range heavy disruptor beam.



Retaliator

Our first Retaliator, Fluffy, is primarily a heavy escort or assault craft. It can't dodge as well as the Hawks, and has the same amount of space for shields, but is much tougher beneath the shields and has greater firepower with three medium disruptors. This is the first serious combat craft we've built that can reach the alien dimension.



Dimension Probe

We are building a group of dimension probes to escort our heavier ships into combat in the alien dimension. They are the fastest things we have, and their single light disruptor should be sufficent for shooting down small UFOs and helping to drain the shields of larger craft. Their primary role, however, is to draw enemy fire away from ships that are too large or too slow to easily evade attacks.



Hoverbike

I am down to my last few hoverbikes, and am unlikely to replace them once they are gone. Disruptor multi-bombs rip through them much too quickly.

What I have left are two with upgraded engines and a bolter 4000 laser, one with a janitor missile array, and one with an autocannon. I may simply sell them soon.

Pheonix Hovercar

Most of my anti-shield damage comes from the Pheonix Hovercars. The hovercars mount fairly powerful weapons, from janitor missile launchers to lineage plasma cannons. It is questionable whether most of the weapons can damage the heavily armored bombers and type-9 UFOs that have begun appearing. The bolter 4000 lasers on a couple of the cars almost certainly cannot.

Biotrans

Purely a troop transport, this craft is armed with a light disruptor, but there's little point in doing so. Relatively slow but very tough and with tons of space for passenger, cargo, bio-transport, or shield modules, this is just the thing to get everyone to the alien dimension safely - at least once we've found a way to thin out the huge alien fleet there. We do not plan to construct any additional Biotrans-class ships except possibly for profit. Synergistic Paradigms is typically equipped with a light disruptor, a pair of cargo and bio-transport modules, and four passenger modules.