Failed to capture two Shuri-class carriers since my last entry, but learned a few things from it. After capturing the Agamemnon, I cruised around the pirate sectors near Loomanckstrat’s Legacy, doing missions, generally just relaxing. Tried a patrol mission over in Black Hole Sun with a Thresher… discovered the Thresher is absolutely terrible at killing corvettes with the loadout I’ve got – can’t hit them with the ion cannons due to the cannon placement and spread, and the flak weapons aren’t really strong enough. Anyway, the pirate base closest to my booze and weed complex offered to hack one of the Loomanckstrat stations for cheap, so I can buy incendiary bomb launchers from them now, and they had enough in stock to fill up all of the IBL mounts on my Agamemnon.
I’ve also built a new complex in Spring of Belief and picked up a Hyperion. I’ll eventually build Paranid equipment there, but for now it’s just making crystals.
Anyway, building a new complex always puts a big dent in my account, so I decided to go hunt some Yaki Shuris, and to try out my Agamemnon. I had a Mistral collect a bunch of Phased Shockwave Generators, a special Paranid capital ship weapon, which the Agamemnon can use in every single gun mount. I had enough to fill every one that didn’t have an IBL in it, so I thought I’d try using it. I figured the PSGs, which are short range area effect weapons, would clobber the fighters once I got close enough, and the IBLs would knock down half the Shuri’s shields before I had to retreat.
Well, this is what happened:
I didn’t notice at the time because I was lining up on the fighters, but the Shuri hit 50% shields before it moved past my forward view. So, failed to catch that one because it got obliterated. Eight forward PSGs are way, way overkill on any kind of fighters… two to four is probably all that I’d need to one-shot most fighters. I swung north and took on a Yaki destroyer with this set up, and killed it in a single pass with the IBLs and forward PSGs. Crazy.
Shortly after pulling out, I got a notification that another Shuri took out my satellite in Weaver’s Tempest. I still wanted to catch one, so I reconfigured the Agamemnon to use PSGs in all turrets. I didn’t have enough to completely fill the turrets, so I put two in each turret, three in the main battery, and a pair of flak artillery arrays in each turret that supported it. That would give me maximum fighter killing power (though I could still probably waste the Shuri by accident if the fight went on too long), with all turrets set to ‘attack fighters’ to minimize the chance of killing the Shuri.
At 1:25 you can watch how quickly just three PSGs turns fighters into scrap. And then disintegrates the scrap.
As you can see, it all worked quite well, except that when I got around to scanning the Shuri, I saw the dreaded Internal Sentry Lasers show up. I switched to the Hyperion to see how it performs against a carrier, and I must say it does quite well. The HEPT in the forward turrets combined with CIGs in the main battery makes for a colorful and effective anti-capital, anti-fighter, anti-everything loadout. I didn’t really want to spend the rest of the night burning away with Ion Disruptors hoping the sentry lasers would short out, so I just blasted away. Between the two carriers and the destroyer I did come away with several million credits worth of capital ship weapons (including more IBLs), so it wasn’t a waste of time by any stretch.
The Aggy is definitely my best brawler; none of my other ships come close to its destructiveness at close range, and it has the thickest shields of any ship I own, too. In an actual fleet battle, I probably would not use the PSGs, though – too likely to destroy my own ships. Not sure what I’d use in the gun mounts that can’t use flak or IBLs, though. Probably just missile defense in the back and HEPT or something in the front, and replace IBLs with flak as needed to repel fighters.